Turn

A Turn is when the player preforms their set of actions with their units.

Standby Phase
All buffs and debuffs currently active on the player's unit(s) are calculated in the order they were placed on the unit(s).

Main Phase 1
The player may choose to roll 1d8 for each of their active unit(s) to determine the distance their unit(s) will travel. This phase can be skipped if the player chooses to not move their unit(s). In the case of multiple units, player may decide to move certain units and hold others.

The player may also choose to use any consumable items in their unit(s) inventory. Only one consumable can be used per unit.

Action Phase
The player announces if the Action Phase will be conducted.


 * Main Step 1


 * During this step, the player will select a single unit to perform the step sequence.


 * Declare Step


 * The attacking player may choose to use an Ability or Attack. Once chosen, if a target is necessary, the target is selected in this step. Mana is then subtracted.


 * Response Step


 * The defending player may choose to use any Defense Ability; the defending player's unit will be treated as inactive for the Turn.


 * Damage Step


 * Damage is calculated.


 * Main Step 2


 * Once the Damage Step has been resolved, if the player may choose to repeat the Declare Step again if the unit has available actions or end the Action Phase. If the player has multiple units, the player may choose to start the Main Step 1 with another selected unit.

Main Phase 2
Once the Action Phase has been resolved, the unit is treated as inactive for the current Turn. If the player has another active unit, then the player may choose to repeat the Action Phase.

If a consumable was not used in the Main Phase 2, then the option is available in this phase. In addition, the player cannot move units during this phase.

End Phase
Apply all experience gain and drop any items from units that may have been killed. Modify any stats for any unit that levels up. Buff and debuff durations are decremented. The turn is resolved.