Diplomacy Skill

Check
You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, for basic DCs.

Epic Check
You can turn a person into a fanatic follower.

Action
Changing others’ attitudes with Diplomacy generally takes at least 1 turn.

Try Again
Optional, but not recommended because retries usually do not work. Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far, and a retry may do more harm than good. If the initial check fails, the other character has probably become more firmly committed to his position, and a retry is futile.

Synergy
If you have 5 or more ranks in Bluff or Sense Motive, you get a +2 bonus on Diplomacy checks.

Influencing NPC Attitudes
Use the table below to determine the effectiveness of Diplomacy checks made to influence the attitude of a nonplayer character.