Escape Artist Skill

Check
The table below gives the DCs to escape various forms of restraints.

Ropes
Your Escape Artist check is opposed by the binder’s Use Rope check. Since it’s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.

Manacles
The DC for manacles is set by their construction.

Tight Space
The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

Grappler
You can make an Escape Artist check opposed by your enemy’s grapple check to get out of a grapple.

Epic Check
You can pass through spaces smaller than your head, or even through a boundary.

Extremely Tight Space
This is the DC for getting through a space when your head shouldn’t even be able to fit; this can be as small as 2 inches square for Medium-size creatures. Halve this limit for each size category less than Medium-size; double it for each size category greater than Medium-size. If the space is long, such as in a chimney, multiple checks may be called for.

Pass through Boundary
This allows you to find a gap of weakness in a boundary and squeeze through it.

Action
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints requires 1 turn. Squeezing through a tight space takes at least 1 turn, maybe longer, depending on how long the space is.

Try Again
Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed.

Synergy
If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.

If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.