Heal Skill

Check
The DC and effect depend on the task you attempt.

First Aid
You usually use first aid to save a dying character. If a character is losing morality points, you can make him or her stable. A stable character regains no hit points.

Long-Term Care
If your Heal check is successful, the patient recovers hit points.

You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.

Epic Check
You can greatly speed a patient’s recovery of hit points.

Quicken Recovery
You can allow a character to regain hit points twice the amount. You can quicken the recovery of up to six patients at a time. No character’s recovery can be quickened more than once per day.

Perfect Recovery
You can fully return someone back to normal status.

Action
Providing first aid, treating a wound, or treating poison is an action.

Try Again
Varies. Generally speaking, you can’t try a Heal check again without proof of the original check’s failure. You can always retry a check to provide first aid, assuming the target of the previous attempt is still alive.

Special
A healer’s kit gives you a +2 circumstance bonus on Heal checks.